–>Support for cross-platform
- Optimising controls for making haven accessible and explorable from phone (with the help of device orientation)
- Optimising controls for exploration for google cardboard / related mobile based VR headsets ( quite different from quest )
–>Adding AR for phones
- Adding additional AR button with navigation can simulate 6 dof inside phone without any headset
–>Adding Y restrict for player
- Rather than making player movable in the entire 3d space , restricting the player movement in Y-axis can provide the user a sense of gravity.
–>Restricting the player movement in the desired region.
- There is a possibilty for the user to wander far off from the focused region, which is sometimes unwanted.So restricting the player movement inside the desired area can focus the player’s attention to the content
Could work on these features on 20$/hr basis.
Estimated to complete the feature integration in 10 hours
→ Benifits
- Widens the user group to a bigger category
- Better user experience